Slay the SpireEndgame Build

Rushdown Infinite

Up to DateNo DLC
The WatcherThe Watcher
Max DmgSpeedster

The engine behind a world-record 38-win streak on Ascension 20. By trimming the deck to around ten cards and exploiting the interaction between Rushdown and a pair of cheap stance transitions, this build generates net energy on every cycle while drawing back its entire hand. Once the loop fires, it ends the fight in a single turn.

Damage

Infinite once the loop activates. Fights end in a single turn.

Survivability

High. Mental Fortress stacks block with every stance switch during the loop.

Boss

Dominant. Time Eater and The Heart punish loops but are manageable with pre-built block.

Class Breakdown
The Watcher

The Watcher

The Watcher is a monk hero who shifts between three combat stances: Wrath, Calm, and Divinity. Wrath doubles all damage dealt and received; exiting Calm restores 2 energy. These two mechanics are the foundation the infinite loop runs on.

Core Cards4 items
Rushdown
Rushdown
Wiki

The linchpin of the infinite loop. Every time you enter Wrath, it draws 2 cards, refilling your hand with the Calm entry you just played. Upgrading reduces its cost to 0, freeing up energy earlier in the loop.

How to Obtain

Card reward — offered as an Uncommon Power card after defeating enemies in Watcher runs
Eruption+
Eruption+
Inner Peace
Inner Peace
Mental Fortress
Mental Fortress
Flex Cards1 item
Scrawl
Scrawl
Wiki

A rare find that can instantly set up the loop in a single play. Draws cards until your hand is full, then exhausts itself, removing one non-essential card from future draw cycles while maximizing your current hand size.

How to Obtain

Card reward — offered as a Rare Skill card; less common than Uncommons

Combat Strategy

1Phase 1/4
Preparation
3 steps
  1. ▸Spend gold on card removals at shops and events before any relic or upgrade purchase.
  2. ▸Identify your Calm entry: Inner Peace is the default pick, Fear No Evil works when the enemy is telegraphing an attack.
  3. ▸Upgrade Eruption as early as possible to bring its cost from 2 down to 1.
2Phase 2/4
Opening Combo
3 steps
  1. ▸Play all Power cards first (Rushdown, Mental Fortress) to clear them from the draw pile for the rest of combat.
  2. ▸Play your Miracle (the free 0-cost energy card the Watcher generates automatically each combat) and any Exhaust cards like Scrawl to thin the hand before the loop starts.
  3. ▸Enter Wrath with Eruption or another 1-cost entry to trigger Rushdown and begin cycling.
3Phase 3/4
Core Rotation
4 steps
  1. ▸Play a 1-cost Wrath entry. Rushdown immediately draws 2 cards, returning your Calm entry to hand.
  2. ▸Play your 1-cost Calm entry. Exiting Wrath grants no bonus, but the Calm exit on the next cycle returns 2 energy.
  3. ▸Gain 2 energy from the Calm exit. Spend 1 to reenter Wrath, netting +1 energy per full cycle.
  4. ▸Repeat until the fight ends. Each cycle redraws your entire small deck.
4Phase 4/4
Boss Strategy
3 steps
  1. ▸Against Time Eater, which ends your turn at 12 cards played, ensure Mental Fortress is active before starting the loop so block is already built up.
  2. ▸Against The Heart, which deals damage for every card played, pre-stack block via Mental Fortress before going infinite.
  3. ▸Talk to the Hand is a strong alternative here: play it once to apply an aura on the target, then each attack during the loop adds block.

Sources

Verified: 2026-04-27 · All content is original with full credit to original creators.